![]() Its platforming mechanics are interesting though, and were almost certainly revolutionary at the time, but I nearly threw my pad across the room after fifteen minutes. Underwurlde is infuriatingly difficult, as you’re beset from the outset by creatures that you bounce off. What the collection does serve to remind you in these earlier entries is just how hard games used to be. ![]() Despite relatively similar mechanics, it’s hurt by distinctly dodgy collision detection which makes progression a chore. Atic Atac fares better, and proves playable and still fun as you try to escape a haunted castle while facing ghosts and ghouls, but unfortunately SabreWulf doesn’t work as well. If I’d waited fifteen minutes while a tape had loaded the game then I’d have been somewhat miffed. There are no tutorial modes here, as 1983 was a tougher place than the namby-pamby hand holding of modern gaming, and beyond the vague help that the animated menu gave me to what I should do, I still couldn’t work it out. The next stop in the collection is Solar Jetman, and having never played it before I was left lost and utterly helpless. ![]() ![]() It also provides the ability to apply an authentic CRT styled filter to the visuals, which once activated may make you wonder whether this was genuinely how we used to play games – the answer of course is yes, yes it was. Backing out of each game is as easy as holding the menu button down for a few seconds, which also allows you to check the controls for each game, save or load game states, or enable cheats that allow you to rewind or grant you infinite lives. ![]()
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